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01. 06 September 1995

Main Review: Panzer Dragoon (Saturn)
Features: A update on the super consoles; Virtual Violet on sequels; The Virtual Guitar
accessory
Report: Dave Perry and Earthworm Jim 2
02. 13 September 1995
Main Review: Comix Zone (MD)
Features: Games Based on TV Shows;
Virtual Violet on Websites; A look at Nickelodeon Director’s Lab
Report: Community access cable TV show Video Game Slams
03. 20 September 1995
Main Review: Donkey Kong Land (GB)
Features: Serial Play multiplayer gaming; The Bad Influence! web cam; Virtual Violet on live web cams
Report: SIGGRAPH ‘95
04. 27 September 1995
Main Review: Wipeout (PS)
Features: The Playstation, its games and peripherals; Virtual Violet on
Development of Joypads; A look at a Doom editor
Report: The birthplace of videogames, Silicon Valley
05. 04 October 1995
Main Review: Command & Conquer (PC)
Features: The history of Pool Games;
A look at the flight sim EF2000; Virtual Violet on Endorfun;
The Nintendo Virtual Boy
Report: Virtual World in LA
06. 11 October 1995
Main Review: Shinobi X (Saturn)
Features: Getting Worms noticed by publishers; a
look at The Net film and its website; Virtual Violet on viewers’ feedback
Report: A motion capture studio in Sheffield
07. 25 October 1995
Main Review: Killer Instinct (SNES)
Features: Cheats and tips with Cheat Boy; A new 3D
imaging system without special glasses; Virtual Violet on science fiction
Report: Using GPS to aid the visually impaired
08. 01 November 1995
Main Review: Tekken (PS)
Features: Game Pro magazine’s worm lollypop cover mount; How a laser display is created;
A look at Doom-style games; Virtual Violet on playing bad guys
Report: Filming The Darkening at Pinewood Studios
09. 08 November 1995
Main Review: Powerdrive Rally (Jaguar)
Features: A look at new gadgets; Making phone calls over the Internet and the latest Internet technology; Virtual Violet on viewpoints in 3D games
Report: Guide to turn an idea into a game
10.
15 November 1995
Main Review: Worms (PS)
Features: Clothes designed on a computer; A look at
the latest football games; Virtual Violet on cheats available on the Internet
Report: Shooting video sequences for games
11.
29 November 1995
Main Review: Vectorman (MD)
Features: Cyber pets; A new technique to model virtual hair
Report: The Nintendo Ultra 64
12. 06 December 1995
Main Review: Earthworm Jim 2 (SNES)
Features: Games for the Sega Saturn;
A look at Simply 3D scene designer software;
Virtual Violet on Consoles Versus Computers
Report: A Royal Navy helicopter simulator
13. 13 December 1995
Main Review: Extreme Games (PS)
Features: A look at Card Studio and Animated Greetings packages;
Motion Capture Animation; Virtual Violet on her top 10 games of 1995;
The best places to buy a console this Christmas
Report: Tokyo’s National Games Day
14.
02 January 1996

Main Review:
Yoshi’s Island (SNES)
Features: The best things to do with a computer; A
look at games coming out in 1996; Using the Atari ST as a music computer;
The highs and lows of 1995; A look at Juggling Master package;
The Shamen sing Heel the Separation
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