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Interview
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A couple of years
ago, Violet Berlin very kindly gave up some of her time to
answer the following questions about her time on and since
Bad
Influence! exclusively for Bad-influence.co.uk.
Thanks
go to Violet for her input.
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What
were you doing before Bad Influence!?
Violet: I worked in children's programmes since
leaving University. Started off writing and researching for
a Saturday morning show called The Wide Awake Club, then one
called WACADAY, then got asked to continue writing, but also
to present for a show on new satellite channel BSB, shortly
to become BSkyB. It was a live Saturday and Sunday afternoon
magazine show called Cool Cube. I was the only one of the
presenters who actually worked behind the scenes on the
programme, so I tended to present the stuff where you needed
a certain amount of expert knowledge, and also stuff I was
interested in. |

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This meant that one of my many 'slots' was
the video game slot. (By the way, I contend that this was
the first weekly reviewing of video games on TV). I used to
get kids to review the games, but obviously I'd play them
myself so I knew what I was talking about. This lead to my
becoming totally obsessed with Castlevania on the NES... and
that's how it all began! After Cool Cube finished, I got a
job presenting an animal show called WildBunch for CBBC,
which I hated, so I got to a kind of a crisis and didn't
know what to do next, so I played Legend of Zelda on the NES,
and did a bit of traveling around Eastern Europe, and
mucked about on my computer until...
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How
did you get the job on Bad Influence!?
A
mate of mine who works in telly saw an advert in the TV
trade magazine Broadcast for someone to write and research
for a kids computer show. Well, everybody I knew used to ask
me about computer advice, and knew I was into computer and
video games, and he knew that I was looking for a job, so he
mentioned it to me. I wrote off saying I'd write scripts, or
research, or present or do anything, as I had experience in
everything and knew about the subject. Really, all I was
hoping for was the chance to get some free computer games,
as I was skint and the new Mega Man game was out soon.
Anyway, they asked me to present it, so I did.
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How
long did each show take to record?
One
day. In the first three series, Nam Rood's bits were done in
the morning, then the kids' game reviews, then studio
rehearsal... then, after school was out, the children for
the audience turned up to mill around the studio playing
games during recording. So, our bit took less than a couple
of hours to do. Oh, and the film inserts from the US etc.
would take a day or less to film. In the fourth series, my
Virtual Violet slot took half an hour to record all the
various bits which were then cut together.
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Did
anything ever go very wrong recording the programme?
Always.
Computers never do what they're supposed to, especially when
the pressure's on, and especially when the games are early
versions. Also, once we were reviewing a four player go-kart
game for the PC and in the 'hellos' at the top of
the show, I was supposed to drive this kart round the studio
while I was talking to camera. Anyway, I got a bit carried
away and mowed down part of the set. That was probably my
stupidest mistake.
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What
did you enjoy most about working on the show?
Getting
to try out a lot of cool kit long before everyone else;
enjoying the company of Andy Wear (the actor who played Nam
Rood) and Steve the researcher (then Associate Producer,
then my co-presenter on Bad Influence!-spin off 'Bad
Level 10'), as we'd always go for a drink the night
before recording; filming on location - especially in Japan
(my favourite moment on the show was probably reporting on
the launch of the N64 and Mario 64 from Japan); in the last
series, coming up with my 'Virtual Violet' slot
was also very satisfying, and - having spent quite a lot of
time playing games and also thinking quite a lot about them
- it was very rewarding creating, writing and presenting my
own opinion-strand on the subject.
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Where
did Nam and Z disappear to after the third series?
I
hear from/of Nam (Andy) occasionally, through mutual friends
when he's doing acting jobs for telly. As far as I know,
he's still an actor. Before he was Nam Rood, I think he used
to work for the Royal Shakespeare Company. I've no idea what
Z Wright is up to now, as we didn't ever meet him. He was an
American 17 year old who was an actor and didn't
particularly know about games or anything.
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Was
there any rivalry between the Bad Influence! and GamesMaster
camps?
Never.
Even though we both covered video games, the shows ware so
different that there was no point in comparing. Gamesmaster
was a niche challenge show on C4. It was essentially a
game-show (the C4 scheduling category it came under was 'Sport') aimed at teenage boys. The audience was
five times smaller, although probably more fanatical. Bad
Influence! on the other hand had was a mainstream children's
ITV show with a remit to deliver factual entertainment about
current technology and video games, with a duty to appeal to
girls as well as boys and - in fact - to all walks of life,
not just games-players. We saw our only competition as being
whatever was on BBC1 at the same time as us, and we always
beat whatever it was by some margin. It's possible that big
Gamesmaster fans saw the two shows as rivals, and if the
press is to be believed, Gamesmaster's presenter, Dominic
Diamond was very scathing about our show (although, never to
my face), but I guess that's because people like the drama
of competition.
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How
does working on your more recent shows (Big
Bang, Game Pad) compare with Bad Influence!?
They're
filmed in totally different ways. When I look back now, with
the benefit of 15 years in front of the camera, I can
honestly say that presenting Bad Influence! was
one of the hardest kinds of presenting going. You've got the
pressures of an audience (hard to concentrate on talking to
camera and playing a game at the same time when some kids
behind you are discussing whether they're going to go to
Macdonalds after the show); the two hour deadline; live
technology demos with flakey pre-release code of games or
software you've only had a quick look at; never an autocue
in sight; several cameras and plenty to go wrong. Phew! It's
no wonder I didn't have time to concentrate on getting
better outfits and a more sensible haircut...
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Who
has been the best co-presenter to work with - Andy Crane or
Gareth Jones?
Gareth
Jones. Nothing against Andy, but not only have I
co-presented several TV and radio shows with Gareth, but
we've also set up WhizzBang TV together, he has directed all
the series of Game-Pad we've made, and I've had two sons
with him, so I must quite like him...
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In
The Big Bang you have quite a different look, is this a new
mature Violet?
I
don't ever consciously go for certain looks. However, when
you're presenting a programme, people can get very annoyed
if you change your hair or your look or something, as it
messes up continuity (especially if you've filmed something
one week that won't be airing for a month or so), also, if
you've got a presenter showreel and publiticity photographs
they immediately look out of date if you change how you
look, so that's probably why the dramatic change... Also, I
did get older and more sensible.
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What
was your favourite gaming era?
My
favourite gaming era is still SNES and MD, because it was so
fresh and new, and I probably played 90 per cent of all
games that came out during that time. I don't spend time
playing that old stuff now (except SNES games on my Game Boy
Advance, for instance) though as there's so much that's new
to be getting on with!
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Your
work led to you actually appearing in some video games
yourself. Just how many have you appeared in?
I
think there were five. There was Gabriel Knight 2, in which
I was an extra with a couple of lines (we filmed the
making-of feature in the States); there was Micro Machines
2, where I'm a playable character; there was a Cdi game
called New Day, but I'm not sure if that ever made the light
of day; my motion was captured for a Gremlin game called
Normality Inc, and I was in an interactive CD-Rom developed
by Peter Gabriel called 'Eve', in which - amongst
other things - I fall out of a suitcase and start talking to
you (apparently).
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Bad
Influence! lasted a quite respectable four series. What do
you think kept it going?
I
think we did it by making an up-to-the minute, factually
accurate, fun and relevant show for kids, celebrating a
subject area that they knew more about than their parents.
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Do
you think the Bad Influence! format would work now with the
current trends in video games?
Yes,
but it's not just the format, it's how you go about making
it and the tone of the show, (and, also, to a certain
extent, how much budget you have to allow you to pay
attention to detail). A recent attempt at a kind of Bad
Influence! type thing on CiTV - LAN Jam - missed the mark for
lots of reasons. You definitely need at least one presenter
who has an appreciation of games. You also need to work to
get things happening on screen that will draw in the viewer
- it's not just enough to have a bit of inept gameplay, or
an expert talking about technology without doing any
demonstration. And it's certainly not enough just to say
"wicked" a lot while you're waving a PS2.
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